'How to' book on drawing inflation?

Anyone besides me ever contemplate the idea of maybe making a manual on drawing inflation art? Maybe like those books on drawing Manga?

Before we all start thinking it'd be too weird, let's think about it. There are plenty of weird books out there, and more often than not, they're popular because of it. If furries can get away with dressing up in fursuits and going to conventions, why couldn't we make a guide on drawing inflation?

PS. We could also do a 'how to' book on drawing good inflation stories.

awittyname

See, the things is that there is no one way to draw inflation. We have had arguments already on this board about many topics that go into an inflation drawing, and that includes body shape. Where a "how to draw manga" type book is based on the same principles as all figure drawing, inflation is not. Those issues that we seem to like to argue over would have to be solved, or at least brought to a somewhat agreed resolution before anything deffinitive could ever been brought together.

-AWN

CattyN

well someone could make various TYPES of inflation drawing possibilities so that it caters to ALL forms of the fetish, while still being vague enough to let new people try them out for themselves and put their own twist on it. There are basic principals used in drawing inflated people too, just as there are for drawing them normally. I just don't think someone ever took the time to actually THINK it all out and draw it.

Here is a question: If I were to make such a book and sell it as a PDF or something... would people buy it? lol

klaeresource

If an established name like CattyN were on a PDF book about inflation art, I'd buy it. Maybe the popular artists in the community could each write a chapter, and perhaps the profits from such a compilation could go toward server costs of a favorite site or sites.

As for "how to," there's no right answer to that. Manga art books teach a distinctive style. Inflation artists have their own styles and work in different media. Back before STAR WARS and ILM turned special effects into a big business that could stand alone (as opposed to ad hoc FX departments assembled for one movie, then disbanded later), there was no one place to go to learn the trade of special effects art. (Nowadays there are such schools.) Back then the answer was: learn to be a good cameraman in film or video, learn the various tools, then figure out how far you can push them for what they were made to do.

How to? Learn to become a good sketch/cartoon artist in general. There are many such books. Then bend that skill to your needs.

deleted_20091014

Everyone's right... to give an example, if Kraban (for example) wrote a book on how to draw inflation art, it wouldn't just be about how to use the drawing technique he uses, because that could be used in any kind of art almost. It would be inflation specific, talking about how to draw inflated figures, but for kraban, his inflated girls are at times very anatomical, whereas me and CattyN draw much more balloon-like girls, Critical Volume lies somewhere in betweeen.

Actually how to draw can be learned through books, what is required is advice on, once you can draw a figure (regardless of drawing style) how to inflate it. And there is no right or wrong way to do this, only different ways that float different peoples' boats.

Critique in this field isn't like critique in normal art because of it's purpose. CattyN may be an awesome artist, but mostly, people decide whether or not they like his art, not by looking at his drawing technique, but by looking at his style of inflation. The way he draws inflated girls might just not float their boat, but they may like an artist who is technically inferior because they prefer his brand of inflation.

cboy

You know, we could make it a joint effort and let several of our favorite artists contribute to the book, rather than just one. That way, there's a better chance of it appealing to many people.

DwarfPriest

Several times. It's just hard to sit down and actually work on something.

darth_clone19
darth_clone19's picture

Ok, anyone, anyone at all, name a couple of chapters, and whoever picks one, he writes about that.

 -   Read my stories: darth-clone19.deviantart.com 

klaeresource

"name a couple of chapters..."

Would anyone be interested in a chapter on digital manipulation of still photos and/or video? That's such a broad topic packed with lots of little details, but I might consider writing something general; a primer.

CattyN

err... i wasn't thinking about making a book with other people writing chapters and stuff... I was just thinking of making a bunch of drawing tutorials that deal specifically with our fetish...

Now, as some have said, there is a distinctive style that alot of drawing books specifically aim for, such as "how to draw manga" books. But there are also books which can give you the proper information without specifically telling you how to draw in a specific style.

When I do tutorials i never assume that the people reading + practicing them are going to instantly start drawing in my style. Style is the LAST thing you put on an artwork, the structure underneath is universal to everyone. I'll bet that if i made a gesture and gave it out to 4 different inflation artists they'd all have a completely different and unique inflation drawing. That's what I mean by making tutorials where the information is the basics. I wouldn't be trying to teach people to draw in MY style specifically and I would offer tips for people drawing various types of inflation, be it hourglass, BE, B2E etc...

The only exception i can think of, however, is WG. I can't stand WG and don't want to get it mixed up in such a project.

deleted_20091014
CattyN wrote:
I would offer tips for people drawing various types of inflation, be it hourglass, BE, B2E etc...

This is what I was talking about. You can give advice on basic BE, B2E that could apply to anyone's style, but there are still subtle difference between different peoples' styles of inflation such as how much each body part is inflated and whether it becomes round (like me), fattish (like Arcanumbot) or a shape that seems to suggest some more complex internal structure (like blooberboy). Any guide would have to allow for those differences as well as differences in drawing style.

darth_clone19
darth_clone19's picture

Well, sure CattyN, thatd be awesome. I think then itd be better if all who want to, write their on tutorials.

 -   Read my stories: darth-clone19.deviantart.com 

SvenS
SvenS's picture

Catty is giving out some golden advice, but I'm not sure he's being heard. Allow me to take a shot at it (Catty, feel free to correct me if I'm wrong). It's true of any subject, but before one can successfully apply any kind of a "style" to any kind of artwork dealing with the human figure, he or she must first understand the basics. His work looks so fluid, natural, and effortless because he has thoroughly studied and understands these basics. He has practiced them so long that he has the skill to translate what he visualizes in his head and place it on paper. And, knowing them, he can play with and exaggerate them to achieve a desired effect.

Do you know the basics? Ask yourself these questions:

1) Do you know what the vanishing point(s) is(are)? If you can't answer that with any degree of certainty, go and study perspective drawing and how both it and the vanishing point pertain to spacial orientation. It's a simple concept, but one that must be practiced, understood, and then practiced, practiced, and practiced more - pages and pages and pages and drawing tablets full of practice. An understanding of this will open worlds to you - well beyond what we're discussing here.

2) Do you understand what the proportions of the human figure are and how the underlying skeletal and muscle structures affect it? Do you understand how gravity affects the body in various positions? Do you understand gravity? There are lots of materials, both free and not, that can teach you this. Despite the physical differences that exist from person to person, the human body tends to conform to certain proportions. Until you understand this, you will never be able to develop any kind of "style" that can be taken seriously. Can't afford figure drawing classes or a figure drawing book? Can't figure out how to search for it on the web? Then start by drawing those around you. Look in the mirror and draw yourself. Look for and study the commonality between people - head to toe. Here's a little test: if you can study and practice hard enough so that you can draw a human hand in any position and to affect any gesture, you are well on your way.

Once you've got a handle on those two subjects, you can begin to combine them with other elements.

- Light: Study how light interacts and reflects with objects. Start out by drawing simple geometric objects like spheres and cubes and practice shading them. Then apply what you've learned to figure drawing.

- Cloth: study how cloth hangs from various objects in various positions. Draw the drapes. Throw a sheet over a table that has various objects on it and draw what you see as accurately as you can. This a type of "still life", and is a good exercise which teaches the student how to combine various basics.

- Color: learn how and why the colors that you perceive in a painting aren't necessarily the colors that are really there.

- Mediums: learn what you can do with various mediums and how you use them. Pencil, ink, oil, and water color all require different approaches. Be able to do this in the physical world before you try it on a computer.

Once you understand these basics and can demonstrate so (especially #1 and #2), then (and only then) can you truly begin to develop a style of your own.

And lastly - practice, practice, practice the basics, even after you understand them. Apply the basics to anything you draw.

kuumuzu

SvenS that is an incredibly well writen post.
It made me think of art class at school for some reason or other, but I completely understand what you're saying.
It's almost like the super-intricate binary version of what CattyN was trying to put across and I think you hit the nail on the head.

As everyone has said, there are many different styles of drawing inflation... I have my own personal take on it, but it's something that I'm still developing.
However, basics are principle. Without knowledge of body-structure and some understanding of proportions and shape you'll get stuck very quick.

To be completely honest, do we need (do you need) a 'How To Draw Inflation' book?
Practise and develop your own skills and style by studying other (inflation)artwork.

- Practise drawing people, figures, dolls... whatever.
- Use magazines, catalogues and drawing tutorials for reference in drawing the human body. Once you've grasped that you're good for basics.
- Look at and practise drawing your favourite inflation artwork, pick out what turns you to that particular style of art of inflation. Just don't copy it, use it as REFERENCE. (also don't post copied artwork on deviantART... we'll find you!)
- Lastly... Use your imagination!! And if what you're drawing happens to turn you on don't worry about it, it means that what you're drawing is personal to you and that YOUR artwork is working! ^_^

Omoikane

Svens did make a good point. If anyone wants to learn how to draw inflation, you must learn the basics and drill it in your head. I have a hard time teaching the basics, but I always say practice makes perfect.

My advise:
1) Practice. Practice a lot.
2) Get a basic artbook. It should cover basic anatomy, prespective, shading, shadows, and such. Get nothing advance until you fill you art is good (to you and friends). If feel good about drawing normal things, ignore this advise.
3) Study your environment. Take note on how clothes appear, people's poses (relaxed and active), and effects of gravity, wind, and water.
4) Last, listen to criticism. It can greatly improve your art. However, ignore criticism on your content, since you should draw whatever you want.

And Kuumuzu made a good point, use you imagination. Art is made for it.

degausser

I seem to recall there are various tutorials on Drawing inflation art out there already, one just needs to fine them, get permission, compile them, and put them on a website or something. CattyN had one, as I recall, but it was taken down when CattyN went "pro" and it was deemed that if that stuff was ever traced back, it would be a career-ender. (I don't get it. Sure I can see this happening, but what someone chooses to draw in their off-time is none of their employer's damn buisness, right?) There was another one of Deviantart, I can't find it right now, that dealt with a sylized, big-brested raver girl (complete with passafire). I found http://crazdude.deviantart.com/art/Craz-s-Balloon-Tutorial-41427338 which is a tutorial on Balloon shading, and could easily be applied to inflation.

Anyway, hope this helps.

JunkintheTrunk

The problem with this is that it likely wouldn't sell. The target audience, compared to the rest of the world, even if you include all varieties of inflation (excluding weight gain and sometimes pregnancy, which actually have a practical place in art), is very small. If I went into a book store and saw an entire book on how to draw women, for instance, transforming into inanimate objects, I'd probably either just pick it up and look at it because it was so weird, laugh, then put it back down, or just shy away altogether.

Really, you just need to learn how to draw humans, and change basic shape to become inflated, i.e. by means of adding large circles onto the basic outline or by expanding a piece of the basic outline.

Inflate123
Inflate123's picture

Stores? Pish posh. These are the days of digital distribution, of PDFs and Lulu.com. You don't have to worry about it selling to the mainstream; you make it for the superniche, put it out yourself, and if the audience is there, they will find it.

Moore

Alright, fine. I'll do it. I was practicing animation anyway (Yes, better than the Yojumbo thing), I should be up to the point where I can publish a passable book before long anyway.

Don't expect me to do anything serious, however.

Inflate123
Inflate123's picture

Can't hurt. :) Go for it.

kraban

LOL, I read my name in there, so I had to say something...
I think carnatic is right, it all depends on who d do the manual, and at the end, and you d have a very generic result, thus very uninteresting. So basically, without having to make manual, the easiest way to teach people to draw inflation is either to practice anatomy. Wether cartoony or realistic, then distort it in order to make the inflation believable, and you know what to distort...
Or we d have to make a manual on all kinds of approaches on the matter through different styles.

Archangel_Dread...
Archangel_Dreadnought's picture

I had a different idea on how to do this. Each artists makes their own little short tutorial on making inflation art, then LVK can put them all up in a separate gallery here. This way people can see how different artist do there work, and one artist won't have to do everything, just concentrate on their favorite type (meaning that each artist does two or three pages instead of one artist doing twenty or thirty).

So many inflation drawings lack flow/life, they are just a girl standing around with a hose stuck somewhere and large whatevers.

kraban

An other issue with this is the fact of revealing secrets, I know I'm not willing to give anything out that easily.

Inflate123
Inflate123's picture

Well, obviously, it's not mandatory. This is a project for people who would like to participate and share what they know with others.

kraban

You're right, I sounded a little selfish there.
I could still make a part for realism, but it would be quite straight forward with estra tips n tricks, but that s still if this project goes through.