The game stuff you are working on first link looks quite professional
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Regarding your drawing, something to praise and something to improve:
-A nice effect in your drawing is how the body shape is affected by the tight shirt.
-Something to improve: the sadows at the right side of the body. Give them curves to follow the body shape.
Sorry for the short post, I was in a hurry. I'm gonna go into more detail now. First, here's a version of the pic with text-sounds (ottamottapia?) here.
I've been really busy with learning programming and making games (Long-term development of a FPS, and a short-term game for a Game Jam starting tonight), along with helping move to the new house and taking care of my little brother, so things have been pretty hectic lately. That's the main reason I haven't been active in the community lately. Second reason is lack of privacy :P
I've found some time and privacy (Carefully timed) to be able to make something you guys might like, cause while I'm not obliged to make content for the community I like being able to do that. So I might be doing that more often, but IDK how things are going to play out yet.
This is probably the most complicated image I've ever drawn; I made a primitave 3D model made out of cubes for our couragious male inflatee as a way of getting better perspective and perportions, then in Flash I draw fake 3D Gizmos to flesh out how I wanted his shape to be. Then I skteched it once, then made a 'shaded' version based on the first pic. After I had main shading done I added some perspective cues (stretchy stripes on shirt and underwear, and some simple lighting) and that was about it. Never done that sort of thing before (layered, multi-step drawing) but it turned out really good for my first try. I bet if I made the model more detailed I could upgrade to hands and feet with fingers and toes respectivly. B)
But yeah, that's about it. Let me know what you guys think and I hope you all have an awesome day! ^^