Which roles there can be in inflation sport?
What's their task, what do they carry, what patterns do they form on the field?
Some ideas of roles for a team game:
-- by field position
Well that's similar to real world games:
+ Forwards stand in front
+ Backs stand in the back
+ Wingers stand on the sides
not much sense, since the task is to attend opposing team, not the ball
-- by typical task
That's similar to online gaming:
+ Inflator - for delivering quick and powerful inflation
+ Inflatee - capacity player for receiving inflation instead of others
that's more meaningful but lacks inflation specifics
-- by items they possess
+ Archer - a missile player
She carries an inflatoray, a pneumatic gun of inflation markers, gel balls for throwing, helium darts or anything else that shoots or is thrown. She might take a whole range of those since she doesn't expect to be inflated. However, if she does inflate, all of her tools will become out of her reach. Defend the archer! ^_^
+ Runner - a melee player
She can be using a footpump, an inflation spray, helium pills or anything else. She can also distract too full opponents who refuse to slip, helping them over the edge. Or she can be very good at puffkiss or swelldance. Or she can be a capacity player, striving to be in the right place to inflate instead of others. She has to run a lot on the field so she doesn't carry much
+ Tanker - a powerful inflator in heavy support role
This girl tows an airtank and operates its controls. She has more than anyone can handle, and operates it even with closed eyes or when very full. However, she carries nothing to defend herself so she's usually the toughest player in the team
Any other roles or formations you'd like to see?
One of your games again. Great. I hope there will be a big sport event in Russia soon (if you know what i mean)
And boom goes the inflatee