I go for option 2. I like fantasy, but my "inflation world" is more realism based. It makes it more thrilling that it really can happen.
A real life game like this can be a lot of fun. I wonder who the characters can be.
I go for option 2. I like fantasy, but my "inflation world" is more realism based. It makes it more thrilling that it really can happen.
A real life game like this can be a lot of fun. I wonder who the characters can be.
me too! ^_^ and i also think it's within Nature's laws so why hassle of inventing a game mechanics when Newton's mechanics is already there ^_^ if you want it short and simple F = m a is three letters, you can't beat that ^_^
preferences divided 50-50 might mean tabletop lovers are also for fantasy realism, but with gaming session feel preserved
an H-Game or a visual novel might be the way you want to go with this.
hahaha drawing the third visual novel is the last thing i want. but thanks! the question is more about any inflation games in general
Hi all! It's yet another "video game about inflation" question, but now - from a game mechanics point of view.
1. With game mechanics
Such games have a cosy booky tabletop feel, because they are based on a tabletop
Ability scores are measured in points (Strength 15, Dexterity 16, whatever it means), characters move by this number of cells per round
For example, if a character jumps from a window of a castle and lands into the saddle of her horse in order to gallop away - she'll fall by 10 feet per round and take 1d6 damage. If she would inflate, she would take 1d6 gallons per round and stretch by 1 foot per turn
2. Without game mechanics
Such games are easier to make and to play, they have a realistic feel
Ability scores are athletic measurements (Capacity 500 gallons, Speed 10 mph), characters move according to real physics, in yards or metres per second
For example, character's jump from a window of a castle looks like in real life because it's resolved by flight dynamics. Character's inflation looks like filling a balloon in real life because it's resolved by dynamics of thin shell