VR Expansion Game

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TayvaRP
TayvaRP's picture
VR Expansion Game

So I've been toying around with the idea since I've found myself in a situation where I can access an Oculus Rift setup, but I wanted to see about making an actual expansion-based game. At the most ambitious it would be a two-person online game, where one player is the inflatee/feedee, while the other is the inflator/feeder. Additional motion controls / controller could be used to interact with the environment to cause expansion, while a single player mode gives the player control over their own growth. 

My concern before moving forward though is: just how many people would have access to the hardware? I know that the Rift for example is pricey, though the platform I'm using (Unity) can support the inexpensive Samsung Gear VR.

This of course is still far out into the future, as I'd need to have more people working on the project than just myself, but for the most part I'd say it's doable.

Margeret Moonlught
Margeret Moonlught's picture

THE FUTURE IS (almost) NOW

BI.org’s very own metamorphic incomprehensible memetic fractal entity 

KorgFal

The most formidable hurdle isn't so much the VR set itself, but a computer that can acutally handle VR in a decent manner.  A good graphics card for VR use, say the GTX1070, runs $350-400 and you might want to consider running SLi with these or just taking the next jump up to a GXT1080/1080ti, which is going to be around $750 or more.  And honestly, if you are not using some of the latest CPUs (Intel 6th or 7th Gen or the new AM4 Ryzen) with 16gigs of DDR4, than you are not going to be happy with in-game performance.  In particular with multi-player platforms.  Solid state drives are also a huge boon to running VR, in particular if you go the M.2 PCIE route, those can do up to 10 or 12 gbps.  A rig like this is going to cost $1,800+, depending on what brands you go with and such. 

All that being said, this sounds like an awesome idea, just be aware of what equipment you have on hand when you are making the game. 

TayvaRP
TayvaRP's picture

As of now I'm running a GTX 1060, four total hard drives (two Solid State, two standard), 16gb of DDR3 RAM, and an i5-4460, and I'm hitting the recommended hardware requirements to use the Rift (even though it claims otherwise because I'm using Windows 10). So far the only game I've dabbled in to date is Virtual Rick-ality, but so far on my machine anyway I've seen good results.

Ideally though when it comes to building the game I'm going to try minimizing the number of polys in any game environment to maximize framerate for both testing and final version. The biggest speed bump with the project would be the implementation of online multiplayer, but again it's not the biggest requirement since I could omit it and make a single player variation altogether.

Lopni

lots of success, all the luck and looking forward to hearing more about the progress in due time!

as for me - i won't venture into 3D games without an artist because for me it would boil down to thounsands of manhours with Blender ^_^

TayvaRP
TayvaRP's picture

Yeah, you can get used to modeling, but it's difficult without a cross-section character sketch to work on. I've found that the hard way, so I'm only modeling tools and such until I can find someone who can help.