Alesheeko's thread motivated me to post this idea I've had for several years but have never gotten anywhere with.
Anyone remember Earth: 2025? It was a text-based MMO web strategy game in the late 90s and early 2000s that was kind of a combination of real-time and turn-based strategy. It was turn-based in that the game gave you a turn every 30-40 minutes or so, and you spent turns on things like researching technologies, growing your army, attacking other countries, etc. When you ran out of turns you had to wait until the game gave you more. But it was real-time in that everyone more or less could make their moves at the same time, and you could wait until you had 50-60 turns in the bank and spend them all at once. Attacks were based on a game of chance depending on the size of your forces vs. theirs, your technological advancement vs. theirs, etc. There was also an economic element to it. Each game lasted a month or two, then they would reset the whole thing and everyone would start over. I'm skipping over a lot of nuance but that's basically the gist of it.
A while back I had the idea to create something basically similar, albeit obviously inflation-centric. You have a character that you're trying to inflate as much as possible, and you would spend turns inflating them or researching technologies to inflate them faster. Other players may try to sabotage you: slowing your inflation down, popping you, stuff like that. There could even be an interactive story element to it where there are NPCs and other plot elements that might randomly help some players and hurt others. Then once the end of the story is reached, you tear it all down and start over with a new story.
So, yeah. It has some similar elements to Alesheeko's idea but is maybe more interactive... and probably a lot harder to do. But I'm open to ideas.
That sounds really cool!