For those of you who didn't know about my somewhat new game, you can watch a Youtube playthrough video here: Link
Hope you like it :)
For those of you who didn't know about my somewhat new game, you can watch a Youtube playthrough video here: Link
Hope you like it :)
Shit dude, This might be your best work yet. The animations are fluid as hell, And the sprites are pretty fuckin' cute if I do say so myself.
And I do.
But, If I could nitpick really quick here, The game could use some backgrounds and music. Y'know, Give it a nice lil' atmosphere to properly get the player in the mood to brutally kick some tires.
Overall, 8.5/10, Damn good work dude.
Thank you two. And Thanks a lot for the feedback Margeret. I'll see what I can do, as I intend to keep updating it :)
Updated. Now you get to see this when you lose all your lives:
It's like a countdown screen that allows you to continue by pressing any action button. You must do so before Susan explodes and it's finally Game Over. This is a close up. In the actual game you see a greater space and a sign that reads "CONTINUE?". Sound effects all the way through.
Also, there's a new menu after the intro and title that allows you to watch this sequence over and over
I think a scene like this would be possible on an actual NES(old videogame console) playing with sprites and background. I made it with the NES limitations in mind.
Oh my :) Wouldn't mind seeing those countdown screens in games.
We'd feel tempted to lose the opportunity to continue ;-)
Is there something that can be done about both her body and the background being the same color, or is that deliberate to accomplish that animation?
Very good question Wakayo47
When making this scene, I asked myself "How could a gradual inflation that slowly takes a big part of the screen be accomplished on a NES?" Actually drawing it would use a lot of memory in the cartridge. So the most practical response that came to mind was to change color of tiles from the background, and to have sprites of the body parts moving away from each other.
The "chess" combination of colors in the background are made with two different blues to reduce the effect of "square edges" of the supposedly round body.
The light blue tiles on the background could have a different color to accentuate contrast. I did a test and for whatever reason it didn't look so good(don't remember exactly why, but I think the square edges were very noticeable). I think I'm going to toy with that and see what happens.
I've been playing with other color combinations. These are the results:
This is great! I only have one comment. Is there any way she can have a black thin outline to differentiate her body from the background? I read your response about the tiles which makes total sense; but, does that apply to an outline to give her a more defined shape?
Thanks for the challenge Whoa :) I'll see what I can came up with
Do you ever plan to make this into a massive game and sell it? I might buy it.
Do you ever plan to make this into a massive game and sell it? I might buy it.
But why is Susan so angry in the first place?
Something interesting to ponder about.
It would be her way of being. She's irritable. Gets angry easily when things don't go as expected. I tried to show some of this in the intro
Didn't want to be too specific with her phone conversation at the beginning, but used it to show her as one of those people that you see on the street with heated arguments through phone. Then she runs out of fuel in the middle of the road. I think I rushed here and should update it showing more anger from her, as currently I just show her calm with a thought balloon displaying a fuel charger.
Also wanted to give some funny contrast in her trying to look calm, classy and professional, but having little bursts of anger.
Clever idea. Love the beautiful NES style sprite work.
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